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Manon Oskian (Wiloki): “With Adibou, we use as many levers as possible to encourage children to progress”

The Wiloki company, a tutoring specialist founded by Manon Oskian and her brothers, has decided to resuscitate the Adibou character created by their father: Roland Oskian. We had the opportunity to test the game and especially to have it tested by the children we interviewed.

Adibou is back! 30 years after the original game, find Adibou and its educational games on smartphone and tablet under Android or iOS (iPhone, iPad). Adibou is a paying game.

  • Downloads: 457
  • Release date : 04/28/2022
  • Author : inigo Factory
  • Licence : commercial license
  • Categories:
    Games – Education
  • Operating system : Android – iOS iPhone / iPad

To learn a little more about the process of creating this remake, but also about its future, we had the pleasure of interviewing Manon Oskian who was kind enough to answer our questions.

CNET: Hello Manon, can you explain to us what Wiloki is? When did you create this company?

Manon: Wiloki is a project that we created with my two brothers, Thibaud and Hugo, at the end of 2018. It was born from the desire to create online tutoring for children aged 7 to 14. We wanted to create a complete, rich and immersive universe to motivate children to learn and progress.

CNET: Coktel Vision, the development studio at the base of Adibou and Adi provided tutoring. What prompted you to continue in this direction with Wiloki? What were your inspirations?

Manon: Since our childhood, we have been bathed in reflections around education. Today, we started from the observation that the school has not evolved too much. It’s still a centralized system with a lecture. Even if this system allows a relatively high average level, it cannot provide a personalized response to the child.

That is why, with the help of new technologies, we are certain that we can provide this personalized support in addition to the school. Whether for Adibou or Wiloki, we offer a matrix of skills that the child is supposed to acquire during his schooling, which we have divided as much as possible into specific modules based on different notions.

The goal is to adapt to the level of the child by offering exercises at several levels [NDLR : 1,2 et 3] to consolidate knowledge in the process of being acquired, validate an acquired knowledge and even go a little beyond the expected without ever being punitive.

CNET: Adibou exploded in the 90s. Multiple variations were released until 2006, then nothing. The character of Adibou is forgotten… Why did you want to bring him back to life today?

Manon: We were working on Wiloki and many parents contacted us so that we could offer a solution adapted to younger children, still learning to read.

We beat around the bush quite a bit, but in the end we realized that a playful universe, suitable for the little ones, already exists with Adibou. So we contacted Ubisoft, which, from takeover to takeover, ended up acquiring the license. They had already been contacted for Adibou, but our experience with Wiloki and our global project convinced them. Perhaps knowing that we were Roland’s children also reassured them, but I wouldn’t want to speak for them.

The house of Adibou Remaster is very close to the original.

We then took charge of the development with the help of a Ubisoft team. It was a particularly enriching and enjoyable experience. Adibou has this power to make people smile.

CNET: Between 1996 and today, educational methods have evolved quite a bit. How did you take into account these evolutions in the exercises which, basically, are very similar to those of the original game?

Manon: No.We worked with national education teachers trained in Montessori pedagogy, but also with experts in digital technology to apply a model similar to that of Wiloki.

The starting point is the school program which is divided into skills to be acquired and notions to be addressed. We have separated each module as much as possible in order to be able to create playful exercises adapted to each age and allow precise monitoring.

An example of a letter exercise.

CNET: With the COVID-19 outbreak and classroom closures, education has quickly gone digital. Have you been approached by schools? Did this have an impact on Wiloki?

Manon: Wiloki was launched shortly before the pandemic and was already starting to see some success. Initially, this tool is really intended to provide ultra-personalized academic support and using a maximum of levers to encourage children to progress, whether through play, encouragement or competition.

With the pandemic, we have indeed been contacted by schools who wanted to rely on Wiloki. We were asked to be able to generate access by class, dashboards… As with many tools, the pandemic has only accelerated their adoption.

Applications like Teams or Zoom have been around for a while and we all knew that one day or another we would have to switch to them. The pandemic has only exacerbated the need and brought existing tools to the fore. This is also the case for Wiloki.

CNET: Adibou Remaster, as its name suggests, is modeled on Adibou 2. There are many elements, but some are missing. We think of the song of the three little cats, the tool for drawing, the theater scenes… Why?

Manon: For the three little cats, the answer is simple, it’s a question of rights. And then we wanted to bring new things, like Adibou’s song or podcasts that tell a story, but from different points of view.

We wanted to keep the basics like cooking, the vegetable garden, the flowers… For the rest, our priority was the educational content. We are planning updates with a more artistic part and multiplayer functionalities, always with priority to child safety of course.

The kitchen of Adibou 2 has been preserved.

We are also working on the internationalization of Adibou with a release in England or Germany for example.

CNET: Adibou Remaster is a game without in-app purchases or extensions. However, have you already planned to add new features or exercises? Science, English and Music… like in Adibou 2? And if so, in what forms?

Manon: “Reading and Calculation” is already integrated into the application, because we wanted to make it the heart of Adibou. The game integrates more than 1500 activities in mathematics and French. We are working on other projects in parallel and we are also waiting for the feedback of the players.

Some features are planned as an update and we also plan to enrich the video content and podcasts. It is still too early to know if there will be new modules and if they will be integrated or will be the subject of a separate application.

This is also the current technical problem with the international version. Can we add the language as a setting or do we have to make a separate application? The team is actively working on it at the moment.

CNET: What was the involvement of Roland Oskian, co-creator of Adibou, in this new project?

Manon: He has significant experience in the field, it would be a shame not to take advantage of it. We have often called on him as an advisor in order to benefit from his knowledge. He followed the project, sometimes from afar, sometimes very closely when we needed a helping hand.

He is also the one who composed the song for Adibou. Wiloki is not just a family story, but having all this experience at hand, we had to take advantage of it (laughs).

CNET: What’s next? Will Adibou be released on other platforms? Will Adi also make his return?

Manon: we worked underwater on the PC version alongside the Android and iOS versions. It should be finalized within the year. We also bought quite a few Chromebooks in the team so that we could make Adibou compatible.

For the older ones, we created the universe of Wiloki, so no, Adi’s return is not planned for the moment.

Adibou Remaster is already available on iOS and Android for €9.99.

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